MAKE A
TRAILER!
The PopCraft launch trailer template in Animate. Its composition fills the timeline: ten scene clips in a row, named by markers, with the Pop Drop music loop on the audio lane under them. The playhead is set in the modes scene and Play runs the film on the stage: the circle wipes from Design to Draw to Pixel.
The trailer we made in here
Turn your sound on. Every frame of this film was keyed, sequenced and rendered in the editor you are reading about. No After Effects, no Premiere, no plugin you have to buy. Just the file, the timeline and the export button.
Your launch deserves a trailer
Here is how a launch video usually happens. Someone designs the screens. Someone else exports them to a motion tool. They rebuild the type, guess the colours, animate it, render it, and hand it to an editor who cuts it to music in a third app. Then the headline changes on launch eve and the whole relay race runs again.
We wanted to skip the relay. In PopCraft the scenes are your designs: the same frames, components and brand colours, with a timeline on them. Change the headline and every scene that uses it changes. Swap the brand kit and the trailer recolours itself. When we rebuilt our own trailer natively, that was the point: prove you can go from a design file to a finished, scored, 60 fps film without leaving it.
A composition is your edit bay
A composition plays frames one after another as the scenes of a film. Each clip on the strip is a frame from your page, trimmed to the part of its timeline you want. Markers name the scenes, the ruler shows seconds or timecode, and the audio lanes sit right underneath.
Drag a clip to reorder it. Drag its edge to trim, and later scenes ripple along so there are never gaps. Click the ruler anywhere and press Play: the stage follows the film, scene to scene.
The PopCraft launch trailer template in Animate. Its composition fills the timeline: ten scene clips in a row, named by markers, with the Pop Drop music loop on the audio lane under them. The playhead is set in the modes scene and Play runs the film on the stage: the circle wipes from Design to Draw to Pixel.
Every scene keeps its own timeline
Click a clip, then Edit scene. You are inside that frame, with its own layers, keyframes and curves. The opening scene alone has a popping dot, a ring, 26 confetti pieces with their own spin and gravity, and three words on a stagger. None of that clutters the edit: it lives in the scene.
The back arrow takes you to the composition. This is how a 53 second film stays easy to work on: you never scroll through one enormous timeline.
The launch trailer's composition in Animate. The first scene clip, Meet PopCraft, is clicked and Edit scene opens its own timeline: the dot, its ring, the confetti and the words, each with keyframes. Play runs the scene: the dot pops, the confetti bursts and the words rise in a stagger.
How the trailer is built
Each card is a scene on the composition. Scroll through them. Every trick is an ordinary PopCraft feature, and none of it was faked for the video.
- 010:00
Meet PopCraft
A dot pops, a ring swells, 26 pieces of confetti burst with real gravity, and the words rise in a 280 ms stagger. - 020:04
Your whole studio
Two lines rise and push out. The "desktop." highlight is an ink pill in an auto layout row, so it hugs the word. - 030:07
The Mac
A dock rises and bounces twice with a decay behaviour, then a window zooms open from 115% below its centre. - 040:12
The modes
Six circle wipes: Design, Draw, Pixel, Animate, Prototype, Board. Each wipe is an ellipse mask with its scale keyed. - 050:22
One canvas
Five app names fly in on a diagonal and fold into one. "One canvas." lands on a back-out curve. - 060:25
The template wall
A real 3D scene: rows of templates scroll on a tilted plane while the camera dives from z −3000 to +1900. - 070:31
GPU effects
Mesh gradient, plasma, glass, halftone, progressive blur and grid glow. Each one wipes in on a noisy edge. - 080:38
And so much more
A 12-card bento pops in on a custom stagger order while the camera drifts and zooms through it. - 090:43
Better together
Avatars join, cursors work at once, comments pin themselves to the canvas. All of it real features. - 100:48
Download
An iris closes on the wordmark and the call to action. Music fades out over the last 1.8 seconds.
Everything a trailer needs
These are short clips of the real editor doing what the trailer does. Each loops while you watch it.
A four-frame story ad in Animate. From the clapperboard in the transport bar, New composition from frames puts every frame on a scene strip. The + at the first cut adds a transition, and in the clip inspector it is changed to Push from the left. Play from just before the cut shows the second scene pushing the first out.
A beat-drop promo in Animate with its composition open: four scenes and a music loop on the audio lane. The clip is selected and Detect onsets marks every hit as a marker. Cut to the beat trims each scene so its cut lands on the nearest hit. Play shows the cuts landing in time with the music.
A tips post in Animate. With the first tip row selected, the other rows are added with Shift-click. From + in the timeline, Rise is applied to all of them; the Stagger field sets how much later each row starts. Space plays the rows rising one after another.
A launch post in Animate with its headline selected. In the Design panel, the Text animation section’s Animate menu has Letter by letter: a text animator cascades each letter in from the playhead. Space plays the headline arriving a letter at a time.
A 3D title card in Animate. The title scene group is a 3D scene with a camera and lights. With it selected, + in the timeline opens the presets; on the Camera tab, Orbit swings the camera around the card. Space plays the move: the card turns in perspective as the camera circles it.
A launch post in Animate with its frame selected. Its fill opens, Shader is picked, and Mesh gradient from Presets fills the frame with a slowly moving gradient. Space plays it: a shader that reads time animates on its own.
Your first trailer in six moves
- 1
Board it as frames
One 1920×1080 frame per scene, side by side on a page. Name them, because the names become your markers and your scene list. - 2
Animate each scene
Key positions, scale, opacity, masks and text. Reach for presets and staggers before you key by hand: they are curves you can still edit. - 3
Sequence them
Select the frames, click the clapperboard, choose New composition from frames. Every frame is now a scene clip on a strip. - 4
Add transitions
Click + at any cut. Dissolve, push, wipe, zoom, iris: pick one, set its length and curve in the clip inspector. - 5
Drop in the music
Add a track with Audio, or generate a bed. Detect onsets, then Cut to the beat and every cut snaps onto a hit. - 6
Export with sound
MP4 or WebM up to 120 fps, at 720p, 1080p or 4K, rendered frame by frame and streamed straight to disk.
Motion that does the math for you
BEHAVIOURS
BOING!STAGGER
RIPPLE!MASKS
WIPE!REAL 3D
WHOA!GPU FX
ZAP!Cut it to the music
A trailer without music is a slideshow. Compositions have up to eight audio lanes under the scenes. Import a track or generate a bed, then trim it, fade it and key its gain, so the music dips under a voice-over.
The trick editors love: select the music and click Detect onsets. PopCraft listens for the hits and marks each one on the strip. Then Cut to the beat moves every cut onto its nearest hit, and later scenes ripple along. If it is not quite right, undo puts the cuts back.
Design tool + motion tool + editor = three tools
| THE OLD WAY | IN POPCRAFT |
|---|---|
| Export screens, rebuild them in a motion tool | Your frames are the scenes. Nothing is rebuilt. |
| Change copy in three places | Change the component once, every scene updates |
| Edit music in a separate app | Eight audio lanes and beat detection on the composition |
| Render, upload, wait, download | Export MP4 or WebM with sound, up to 120 fps and 4K |
| Send a 2 GB project to a colleague | Share a link. They open the same file, live. |
Export, everywhere
Click the download button in the composition's header. Pick MP4 for anywhere, WebM for the web, a GIF for a chat, or a PNG sequence for your editor. Choose the frame rate (24 to 120 fps), the range and the resolution. The summary tells you the size, frame count and about how big the file will be before you commit.
The export uses the same sampler as the timeline, so what plays is what you get, and it streams to a file, so a long 4K render will not eat your memory.
A logo reveal in Animate. The download button in the transport bar opens Export animation. MP4 shows frame rate, range, resolution and quality with a summary of the size; GIF switches to palette, dither and loop settings; Lottie lists what the file can carry. The frame rate is set to 120 fps for MP4.
A pitch deck slide in Animate whose three points arrive one after another. Its markers sit along the ruler, the amber ones pauses; double-clicking one shows its editor with Pause here when presenting on, and M adds another at the playhead. In present mode, the arrow key moves to the slide and then plays it on to its next stop each time, a point at a time.
Take our trailer apart
In PopCraft, click New file, search for launch trailer, and open it. Every scene, keyframe, curve and the music bed is there. Change the words to your product's, swap the screenshots, and you have a trailer by lunch. The compositions docs cover every control.
Questions, answered
Is the launch trailer really made in PopCraft?
Yes. The 52.8 second trailer on our docs home is a PopCraft file: ten scenes on one composition, with the Pop Drop loop under it. It is the "PopCraft launch trailer" template, so you can open it, take it apart and change it.
Do I need to know After Effects?
No. If you have moved a layer in a design tool you can key it here. The timeline, curves and presets will feel familiar to motion designers, but nothing assumes you already know a motion tool.
What can I export?
MP4 (H.264) and WebM (VP9 or AV1) with sound, GIF, a PNG sequence, and Lottie for animations that can be carried that way. Frame rates go from 24 to 120 fps, and resolutions up to 4K.
Can I use my own music?
Yes. Import an audio file onto any of eight lanes under the scenes. You can trim, fade and key the gain, and PopCraft can detect the beats and move your cuts onto them.
Will a long trailer slow the editor down?
Each scene is its own timeline, so you edit one scene at a time and the composition only plays what is on screen. Export renders frame by frame and streams to a file, so even long, large exports do not fill memory.
Can I make vertical cuts for social?
Make a 1080×1920 version of your frames, sequence them into a second composition, and export both. Many motion templates come in story and square sizes to start from.
ACTION! YOUR TURN.
We cut our own 52-second launch trailer in PopCraft. Here is how. Free to start, in your browser or on your Mac.