Playback and Stage view

Playing, looping and scrubbing the timeline, solo, instance playback, and Stage view: the active frame alone, like a video player.

Stage view: just the frame, like a video player · 0:03
Description

A five-scene story ad in Animate, its frames side by side on the page. Shift+F turns on Stage view: the other frames and the page chrome go, and the frame the timeline is on fills the canvas, letterboxed like a player. Space plays it; Shift+F again brings the whole page back.

How to

Watch just the frame you're animating

Press Shift+F for Stage view. The other frames, their labels, prototype arrows, rulers and comment pins go, and the active frame fills the canvas, letterboxed like a video player. In Animate the active frame is the timeline's frame, or the open composition's stage; in the other modes it's the selected frame or slide. Press Shift+F again for the whole page.

Stage view is also in the top bar's More menu, the zoom menu on the bottom toolbar and the command palette. It's remembered per mode, and the agent can switch it (set_stage_view).

Play a section over and over

Set a work area with I and O (see Keys and the timeline), turn on Loop and press Space. Go to start jumps back to the work area's start.

Look at one layer on its own

Hover a layer's row on the timeline and click Solo: only it (and any other soloed layers) show while you animate. Click again to stop. Solo is only a view: present mode and exports show everything.

Reference

Playing

DoTo
Space, or PlayPlay or pause. Playback follows the frame rate's clock, or a composition's sound when it has any
Home / EndGo to the start or the end
, / ., Shift+< / Shift+>Step a frame, or ten
Drag on the rulerScrub (it pauses first). In a composition, Scrub audio plays a snippet as you drag
LoopLoop within the work area, or the whole timeline; off plays once

The playhead and every seek snap to frames at the timeline's frame rate (24, 25, 30, 50, 60 or 120 fps).

Ways to make something loop

The timeline's Loop button only repeats playback while you work in Animate. To make a piece loop when it's presented, exported or published, pick the loop that fits:

You wantUseWhere
A layer's own keys to repeat (a bob, a spin, a walk cycle)Loop: cycle, ping-pong, offset or continue on the propertyThe property's Behaviours button. See Behaviours
Motion with no keys at all (a wiggle, a spin, a pulse)A behaviourBehaviours
A whole stretch of the frame's timeline to repeat (an idle loop, a game's Play state)A state with Loop tickedState machines
A reusable animated piece that repeats wherever it's placedA motion component, with the instance's playback set to Loop or Ping-pongMotion components
A sprite's frames (a coin spinning, a character blinking)Nothing: a pixel canvas with frames plays them over and over by itselfPixel art
Background musicLoop on the audio clipAudio
A whole deck or film to start overLoop the show (a deck) or Loop in Present (a composition)Presenting

Where else it plays

  • Present mode and prototypes play each frame's timeline as the frame is shown: see Presenting.
  • Motion component instances play their component's timeline on their own clock, with their own start, speed, loop and trigger: see Motion components.
  • Template and library previews loop on their own whenever they're on screen, on a phone or iPad as well as a desktop, and hold still if you've asked for reduced motion.